NASA Spacesuit User Interface Technologies for Students (SUITS) Challenge

Rhode Island School of Design Team (2025-2026)

This was a group project consisting of about 6 to 7 different sub-teams as well a computer science developer team. My sub-team focused on the suits and LTV for the pressurized rover, designing telemetry interfaces in Figma for astronaut spacesuit operations communicating complex technical data clearly and intuitively for mission-critical use.

Sub-Team Lead: Sandy Hong

  • Amy Yuan

  • Jocelyn Li

  • Lily Badiani-Shah

  • Rebecca Yang

  • Si Chen

  • Sue Choi

  • Wendi Yi

Initial Design Ideation for Suits and LTV Telemetry

My Initial Iteration

Final Team Design

Tasked with creating our own iterations for how the SUITS and LTV telemetry interface should appear

My Key Contributions:

Introducing a signal strength metric for LTV telemetry

Adding a visual image of the rover and a distance metric

Implementing a LTV locater showing your orientation and distance from the rover

Implementing an alert system and notification bar (this was passed onto the alerts sub-team to develop further)

Adding a signal visual component which didn’t make it into the final design.

Redesign of the SUITS data for astronaut health

Tasked with redesigning a teammate's iteration of the SUITS telemetry UI for the next stage of development.

My Key Contributions:

Designing a new linear left to right system to convey data, easier to scan under pressure

Additionally introducing a new linear bar system to show oxygen and CO2 levels

I removed my initial red to green spectrum and produced a new color warning system to reduce stress on the eyes and keep red as sparse a color as possible

Team Members Iteration

My Iteration 1

My Iteration 3

My Idea for new colour system

Final Team Design

Final Design Ideation showcasing two astronauts on one screen

Tasked with creating final edits in the last stretch of the design. Last minute scope change we needed to add two astronaut suits instead of one

My Key Contributions:

Initially I suggested a two-astronaut split in the middle of the screen, when one is clicked on the suits data changed. As a team we opted not to go for this route as all the data needed to be shown together. We opted for a split screen moving some items under each other

I initiated some perspective and ratio shifts to make it appear more seamless between SUITS and EV

Moved the astronaut facial icon from above EV to next to SUITS for better visual hierarchy and cohesiveness

Final Team Design

My Initial Redesign

Team Design

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